Shipped · Players
Email and password account
You sign up with your email and confirm it with a code sent to your inbox, in your language. Password resets work the same way, and you stay signed in without logging in every time.
Here I show where the game stands. From top to bottom: what has already shipped, what I am building now and what comes next. I do not put dates on it: each part comes out when it is ready.
Updated on October 9, 2026
This is the base of the game: your account, the app on your computer, with automatic updates, and the connection to the server. There is nothing to play yet, but everything else stands on it.
Shipped · Players
You sign up with your email and confirm it with a code sent to your inbox, in your language. Password resets work the same way, and you stay signed in without logging in every time.
You found a single company and start in a neutral core on the rim of the galaxy, with a settler's quota and time to learn. Every step toward the center takes longer and costs more, but the space there is richer and more dangerous.
Up next · Players
You have a single company, and it is your economic side of the game. The political side belongs to nations. Having more than one account is forbidden.
Up next · Players
Your company has a name, a ticker of 3 to 5 letters, a logo assembled in a parts editor and the public name of its CEO. The account behind it stays hidden.
Up next · Players
There are no delegated managers. Working with other players happens through contracts and nations.
Up next · Players
You start with a small base in the core, a cargo ship and basic materials. There is no money in the kit, because there is no universal currency to hand out.
Up next · Players
Your core base is a grant of about three months, always on a fertile world. When it ends, its buildings pack into a moving kit for your new home, in a nation's territory or out on the frontier.
Up next · Players
Players can attack each other anywhere, but new companies are protected for about 30 days. Protection ends early if you attack someone or leave the core.
Up next · Players
A company that truly goes bankrupt can start over in the core with a smaller kit and short protection, and the wait to start over grows each time. Debts and contracts stay on record, and an unpaid debt keeps taking a share of the new company's revenue. Kit items cannot be sold for about 30 days.
Up next · Players
Give 24 to 48 hours' notice and your headquarters freezes, protected, for a minimum period. It cannot start during an attack and does not cover sovereignty or exchanges run by others.
Up next · Players
There are no tutorial characters. Everything is open from the start, with a guide of goals and the countdowns of your protection and your concession. Empty panels explain why they are empty.
With every new version I come back and update this page: things move from Up next to In progress and then to Shipped. When I change my mind about something, it changes here too. Whatever is marked Still thinking is something I have not decided yet.
The foundation is already live, and I am building the rest in the open, in front of whoever plays. Download the current version →